So… I wrote that string of reviews (section one starts here) while I was playing the game. I’d write them either before or after logging in for the day, so I wouldn’t forget anything I wanted to mention.
Spoilers for Dragon Age Veilguard. Tried to keep them to a minimum, but they’re there.
My thoughts on breaking the media blackout I stayed under while I played Veilguard to completion.
A little about me. I’m an editor by trade. I’m an author and a reviewer. I’m a pretty heavily left leaning, queer as fuck, non-binary person, so I’m not one of the awful reviewers who are causing so many problems from what I’ve heard. No one paid me for a review or to write anything. I’ve played the game to completion and watched the credits all the way through to that awful last scene. These are just my thoughts and my knowledge. And honestly? My broken heart. (Note that these reviews aren’t edited. They’re just my off the cuff writing. I don’t have the time, energy or heart to edit them properly.)
I’m just someone who has absolutely loved Dragon Age from the moment I first turned on DAO. Because I’m an editor and a writer… my reviews tend to be more in depth than an average person’s? Maybe? I have a medical background (Forensic Anthropologist) and I legitimately read encyclopedias for fun.
In case you haven’t guessed yet. I’m autistic/ADHD (AuDHD). Dragon Age has been a hyperfocus/special interest of mine for years. I’m absolutely a lore fiend. I probably know more about the lore than many people actually working at BioWare. Especially if Veilguard is anything to judge by.
The problem with Dragon Age Veilguard… well. There’re a lot of problems with it. I think what it really comes down to is poor adhesion to the established lore, a crappy fighting and levelling system, and poor writing. And with Trick Weekes as Lead Writer? I never in a million years would’ve thought I’d have to say that about Veilguard.
I’ve enjoyed Weekes’ writing for a few years now. Two of my favourite Dragon Age books are by them. I really wish I could write a positive review for Veilguard. But I just can’t.
There were some things I liked about it. I liked some of the mechanics. Ziplines and the Elven light puzzles were pretty awesome. I liked how some of the streamlining made the game better. I liked how the logs were a lot easier to walk across than they were in any of the previous games. Some of the characters grew on me despite their poor writing. I liked the map when I was at the Lighthouse. Being able to see when and where a companion wanted to talk to me was great. I liked the wardrobe and how nice and easy it made changing how your gear looked. There were probably a few other things I liked. I tried to be scrupulous in my review series on saying both the positive and the negative. So if you’ve got the time to read that long thing, it’s probably worth it if you’re on the fence about buying and playing it.
And if you had a hand in making that travesty of a CRPG? You really should read it. For professional development, if nothing else.
If you’re Solavellan? I’ll just flat out tell you not to. It’s not worth it. There is no happy ending for Solas and Inky. There’s no intimate scene. Every single thing most Solavellan’s have been hoping for… for ten bloody years? It’s not there. And in fact, they did Solas so dirty. There were memories of him. I wanted memories! I did not want memories of every awful thing he’d ever been forced to do as a rebel leader. They hammered home how awful Solas was with a freaking jackhammer.
As a diehard DA fan and a committed Solavellan? It was an outright painful game to play. It really hurt. And then to see his horrific wolf form (he honestly looks like a Chinese crested dog on a really bad day. I really wish I were joking.) And then to not have anything resembling a happy ending? It’s not worth your time, and it definitely isn’t worth your money. Fanfic writers will have to heal our broken hearts, because Weekes certainly did not.
No. Trick Weekes. That was not even a suggestion of a happy ending. And I will honestly never trust you again after you actually tweeted that to me. You gave me hope. And there was no reason to hope.
So… yeah. I’ll never be able to cover all the bad in Veilguard in a short (ish) review. I’m trying to keep this short!
I’m not good at that. For what it’s worth. XD.
The Lore.
There is so much Lore they had to use for inspiration. Three full games, five books, six comics, at least two coffee table/art books and probably stuff I don’t know about. They had all of that to use as inspiration. What little they did use? Was so twisted it was hardly recognizable. I went into more detail in the longer review series so I won’t here. But they hardly used the amazing amount of Lore at all. They shoved it under the rug of bad writing to make a very unsightly lump to anyone with eyes to see it.
It’s almost like they were so eager to shuffle Solas off so they could move on to writing a new game in a different age that they just… I don’t even know. Treated him poorly doesn’t begin to cover it. Screwed up the story by sidelining a plot-necessary character also doesn’t cover it. Which as both an editor and an author, I really do not understand. You don’t do that with such a plot heavy character. It leaves the consumers unhappy.
After the game play reveal. I honestly didn’t have a lot of hope. I knew Varric’s fate even before that. (It’s not good. In case you’re wondering.) Becoming an editor has absolutely ruined me by making it easy to guess what’s going to happen.
The Writing.
I’ve actually heard and seen the writers saying they were pleased with how the characters came out. Professionally? And as kindly as I possibly can? May I suggest you all learn how to write better? Most of those characters and the plot were just so poorly written. The romances were ridiculous. And I’m a romance author? So I kinda know what I’m talking about? At every juncture, you all chose the most basic, most puerile options. The only surprises for me in that game were how you completely ignored the Lore and how bad the writing was.
I think Veilguard would’ve been perfectly fine as a non-Dragon Age action RPG. And for anyone who loves it for that… I’m truly happy for you.
But that’s not how it was marketed. It had all the right Dragon Age voice actors, character names, location names… but that is not Dragon Age. You’d need to actually use the lore for that. They did not. Or if they used a little? It was heavily retconned and twisted out of recognition. The only thing even remotely close to being like a Dragon Age game were the settings, environments, and scenery. Those were phenomenal and the only thing that held that travesty of a game together. Everything else? Goddess. How do you fail so horribly at something when you have every resource you could possibly need to make it good?
Because it could actually have been good. It could’ve been phenomenal. If they’d actually written that game for Dragon Age fans? You know… us middle-aged or slightly younger/older gamers who’ve lusted for another DA game for years? If they’d paid attention even a little bit to the Lore? If they hadn’t side-lined a plot-important character? If they hadn’t retconned soooo much that I often felt like I had whiplash playing it? If they hadn’t stripped it down to the very bare bones of mediocrity? If they hadn’t basically made it for children? While condescending to them? (Heads up… kids hate being condescended to.)
If they hadn’t nerfed rogues so badly that I don’t know why they bothered to call them rogues at all? You cannot pick locks, hide in shadows, sneak, set or disarm traps, brew potions or bombs… absolutely none of the fun stuff that makes a rogue a rogue is in Veilguard. If you’re a rogue player? Skip it. You’ll just be as disappointed as I am.
Nor can you garden. You can’t make potions or bombs or… anything. You can’t craft anything yourself. You go to someone called The Caretaker at the Lighthouse and use everything you’ve collected by smashing far too many barrels (why… why with the barrels?) for them to upgrade your stuff. You can’t really dress up your companions in funny clothing or armour. They’ve scraped most of the detail out of Veilguard like they were carving a pumpkin and had to get the guts out. The problem is? Those guts are needed for any story. It’s called world building.
Get this. BioWare… BIOWARE removed blood splatter from Veilguard. There’s no toggle I can find that makes it even possible. They truly made this game for kids and not for the middle-aged gamers who… y’know… usually have money to spend on games. Do NOT ask me how that made any kind of sense. Their logo for at least two games was a blood splatter Dragon ffs. And now there’s no blood splatter option in game. I just absolutely cannot understand it.
The fighting system.
Dear gods. The fighting system. So first? They tied how often your companions get skill points to how high their bond is with you. You increase your bond with them by taking them with you (and you can only take two) and doing their quests, etc. But do you know what that means in functionality? If you’re not a tank player? You’re basically cream cheese. I’m not a professional gamer. But gaming is my number one form of entertainment. I play on hard/ultra hard for most games I play. And a lot of them are live-fighting types like DAV was trying to be.
Guess whose rogue had a permanent tattoo of ‘I have aggro please come eat me now’ on their forehead? Mine. I have a very intimate understanding of the inside animations of the dragon’s mouths. If they’re going to keep that crappy leveling system, the least they could do is let us all have the ‘no death’ toggle on every level. Won’t matter to me because I can’t imagine ever playing it again.
I lost 14 hours of my life with the crashing, glitching, and reloading I had to go through to get the damned thing to even run. (And it’s not my computer. It has an ssd. The video drivers are all updated and up to snuff. It’s around a little over midway between necessary and recommended specs. It’s just a shitty game.) It’s a shame I can’t charge BioWare for those lost hours of my life. How could they have possibly thought that this game was ready for release?
If you want to know the rest of the negatives (and a few more positives) the whole review series is where you’ll find them.
But between the actual craptastic showing of Veilguard and that last scene taking all the agency away from every character who ever came before? Oh, and with the bad guys from across the sea wearing something an awful lot like a burqa? You know… the long black robes and veils many Afghani people and other Muslims wear? Nah. I’m done. Finite. I may occasionally enjoy the first three games. But Veilguard does not exist for me. And anything they make going forward doesn’t exist for me. That last scene… WTAF were they thinking? I actually can’t believe out of all the people who must have worked on that game that no one else made that connection about maybe insinuating that people wearing black robes and veils who live on the other side of the sea are evil is maybe a bad thing!?
I just can’t anymore. If you’re looking for a no-brain needed, kid oriented, action RPG (they really did simplify this soooo much for children that it’s absolutely condescending) then you’ll probably be fine with it.
If you love the Lore as much as you love the world? If you play rated M games with romanceable companions for the intimate scenes and the romance? (You’ll be disappointed.) If you have a few thoughts on whether it’s a great idea to remove the agency of all previous characters in the entire series as being bad? If you think maybe it’s a bad idea to insinuate people in burqas are evil? If you play anything other than a tank? Veilguard is not a game for you.