Reaction to Dragon Age Veilguard Gameplay Preview. Editorial Critique.

Originally written here on Tumblr on June 11.

Heads up… this isn’t the most positive of reviews. And I’m a die hard (bleeding into the dirt) solavellan so if that’s not your cup of tea you can stop reading here. Images and videos are all copyright of Bioware/EA. (Updated after the Q&A on June 14th)

Spoilers for all previous Dragon Age games, books, comics etc.

(Note that these reviews aren’t edited. They’re just my off the cuff writing. I don’t have the time, energy or heart to edit them properly.)

Content warnings for extremely colourful language.

I’ve worked really high powered corporate jobs, so I can play the part of cool, calm, perfect professional. But this is my gaming blog. I don’t censor myself here. I grew up around truckers and it shows 😂.

I’m also neurodivergent so please know my emotions about this are confusion, sadness, a bit of horror, and depression. I’ve been told the way I use words can be read as confrontational. It’s unintentional. (And again, it’s my blog, I don’t particularly feel it’s right or necessary that I mask my AuDHD traits here, too.) I’m honestly not angry, or pissed off, or anything like that. Shrugs. I’m just sad. I don’t bother to critique things I don’t love. (Unless I’m being paid for it.) Much less to this extent. How much I’ve written here is in direct relation to how much I love Dragon Age.

Well.

I’ve watched it. Twice. Once on slow mode so I could get a better glimpse at the details.

I re-watched the trailer that I hated twice more. Again once on slowmo.

What. The. Actual. Fuck. Is. That?

It sure isn’t Dragon Age. If it didn’t have Bioware copyrighted material, I really wouldn’t have been able to tell that it was supposed to be Dragon Age. If Rook had whipped out a light-sabre, it wouldn’t have seemed out of setting. I want to play Dragon Age, not some weird Star Wars knock-off.

And yes, I know most of the fandom is going gaga at this point, but I don’t understand why people can’t see the issues amidst the excitement. Being the odd enby out in this situation is depressing as hell. I want to love it as much as everyone else seems to. But my editor brain won’t shut up.

I’m used to having unpopular opinions. Just don’t bloody crucify me for these. Editing media is my actual job. It’s what I do. It’s a highly developed, niche skill set I’ve been practising for over a decade.

Some people are extremely good with cars, I’m extremely good with editing. I only started doing it professionally because my writing critique partners told me my suggestions and the things I noticed were worth their weight in gold.

TBH, it wouldn’t surprise me if I have some savantism when it comes to editing and writing. When I look at a piece of fiction in an editorial perspective, it’s a lot like looking at a 4d puzzle for me. I can instinctively see what works, what doesn’t, and how things that don’t work can be tweaked so they do. I don’t meet many others in my profession who do that.

And I have multiple NYT bestselling clients. I’m truly not talking out of my ass here. I’m not perfect, no human being is, but like many middle aged AuDHD/neurodivergent people, I know where my strengths and weaknesses lie. It comes off as arrogance for some reason to many people.

So, back to the preview.

It’s got the right voice actors. It’s got the copyrighted characters. It’s got an absolutely terrible art style that is far too reminiscent of the comics for my taste. Because those comics were a travesty of both writing and art style.

And again, why the fuck does Varric have black hair? He’s a strawberry blond! He looks like Varric and Blackwall DAI had a kid together. Or like they shrunk Blackwall DAI down. I don’t want Varric to look like Blackwall. I didn’t like him that much.

What? Did Varric have some sort of end of life crisis and dye his head, beard, and even his chest hair black? (Much reduced chest hair, fuck Bioware, why did you reduce his chest hair!) Did it all caterpillar its way up to his face? There were story significant reasons Varric was a dwarf without a beard. Did you forget that?

(Update from live stream Q&A. One of the devs said it’s because Varric has been adventuring for a time and is mostly grey. That he’s shown in dark light so it looks black.) Uhuh.

Reality bites sometimes, cause my dad is a strawberry blond gone grey and he never looks like he has black hair. Not even in the dark. But whatever. They’ve got an excuse for it. I don’t buy it because it doesn’t track with y’know, how hair usually works.

I could maybe get used to the steampunk vibe? Big maybe. That’s still within the realm of Dark Fantasy.

Also… I’ve seen some reaction videos and y’all… Dark Fantasy is a genre. It has absolutely nothing to do with the colour palette! It means it’s fantasy with dark/horror elements FFS!

I swear the reading comprehension of people has suffered since I was a kid.

But, but, but… if you’ve been reading me for a while you had to know that was coming.

What. The. Fuck. Is. This?

Walmart Sans? Bad Halloween decor they couldn’t sell until it was 99% off at a home goods store?

Is that… is that supposed to be a Darkspawn? SERIOUSLY!?! Given a Warden was fighting it, I have to assume someone at Bioware has ergot poisoning.

It looks like a modern cartoon version of Skeletor. Which is definitely insulting to Skeletor. This dude looks like he’s got on his tights, speedo, boots, a bitchin’ mohawk, and orange lights on his garb for the Halloween party at the club. He might win best costume, but he fails at being a Darkspawn.

They didn’t just swing and miss with going to the club dude, they couldn’t even find the bat and glove.

And yes, I’ve heard the ‘lore’ excuse that it’s the red lyrium warping them that way. I could buy that if they were A) red lights, not orange. B) Kinda spiky, crystal-like in structure. Y’know, like the red lyrium infected creatures in DAI? (That’s called continuity.)

The lines are too smooth, bone doesn’t warp like that, and he (the ogre version too) seriously just look like really bad Halloween decorations.

Also, whoever drew that needs to study human anatomy a bit more. That skull shape is so wrong. In so many ways. Former forensic anthropologist and artist. I’ve held more human skulls than people can probably guess. I’ve literally pieced them back together. I’m not awful at drawing either. That image is just bad.

I’m not a player who lusts to have DAO back as the only kind of Dragon Age. I’ve loved them all for different reasons. Games change over the years as new ideas, new creators, and new technology comes out. That’s honestly a good thing. Innovation is awesome. Most of the time.

Sometimes it’s a complete miss. Like with going to the club dude up there. I love a lot about the art in these games. It’s a large part of why I play them. And that thing up there? That’s not a Darkspawn.

THIS is a Darkspawn.

This is a Darkspawn.

This is a Darkspawn

This is a Darkspawn

They’re supposed to be kinda gut wrenchingly horrific. The graphics are older yeah, but maybe you get my point? If you know the Lore of Dragon Age… I’ve marinated myself in it… the Darkspawn are blight corrupted humans, dwarves, qunari, and elves.

It’s supposed to be the whole concept of ‘what used to be, but no longer is’ that’s often used in horror. You know… the thing that looks like it was at one time a deer but is walking on its hind legs with a broken neck and glowy eyes that sends atavistic shivers down your spine?

They aren’t… modern cartoon Skeletors or the Halloween deco you hide in the back of the garage ’cause you’re embarrassed you ever bought it.

WTAF were they thinking? I honestly can’t get past my utterly confused shock on this whole thing.

I’ve been saying for quite a while now that Bioware needs better developmental and diversity editors. (Or maybe even any? Do they have any? ‘Cause that preview really makes me doubt it.) And uh… well. Yeah. That. (I’m an editor, yes. I do both kinds, yes. I’m very good at it, yes. No, this is not me hoping for a job at Bioware/EA.)

I suppose me writing all this down is mostly just to get it out of my head. And to maybe let other disappointed Dragon Age fans know they aren’t alone. Given some of the things I’ve seen on the ‘net. I’m far and away from being alone in these opinions. You’re not wrong. They’ve absolutely changed it so much it doesn’t even remotely feel like Dragon Age.

And no, before you take that and run with it in an anti-diversity direction, I utterly love that they depicted Rook as Black. I love that Davrin is a Black elf. I love that Neve has a prosthetic leg. It’s not the diversity changes I have an issue with. I adore those.

Snorts. Would I accept a job if a Bioware fairy dropped into my life and offered me a good living to look critically at that game for problems that could maybe be fixed?

Probably. They’d likely pay better than my current job. And I really do love Dragon Age so much that if I could contribute to it in a way that made us middle-aged gamers happy too? It would be pleasing.

The likelyhood of that is probably akin to winning the lotto though, so no, it’s not the point of my post.

But I’m going to slide this monstrosity of a post toward the devs. Maybe they’lllisten to the free editorial critique and make this game make a wee bit more sense? Or at least feel like Dragon Age, sheesh.

Because who the actual fuck wrote most of that dialogue?

I want to point my finger at the ground and scold them like a puppy who peed on the carpet.

Then give them a really basic 101 lesson on dialogue.

It was either boring for the player characters (I absolutely assume it will get better there, it was just the beginning of the game, to be fair). And I definitely trust Patrick Weekes to have done an amazing job as lead writer for most things.

But I really would’ve figured that Bioware would know by now that fans want to know what the character is going to say exactly before picking an option. Not just a yes, no, mediocre choice. Players have been pretty loud about that. BG3 gave us (mostly) what we wanted and it swept GOTY.

The rest of the dialogue was such freaking factory canned bullshit that I almost rolled my eyes out of my head. Which would’ve been awkward. Fishing them out from under the dresser and all.

A Venatori shouting ‘avenge our fallen brethren’ (or whatever, I’m not watching it again to get the exact dialogue) has so much stanky cheese on it I can’t even. People don’t talk like that. Apparently, a few Bioware writers could stand to take a few writing classes. That’s basic.

Patrick Weekes is an amazingly skilled writer. But obviously, not all Bioware writers are. (Snorts, which I know very well and it’s why I’m so disappointed they chose Lucanis.)

Although, since Mary Kirby did the writing for him for the game (glares at Bioware) there may be hope for him.

Music? There was music? Hans Zimmer was a bloody mistake. Everything he’s made in the past decade has sounded the same. Such a shame, because the soundtrack of DAI was epic.

The demons are fine-ish? I guess? If you utterly ignore how similar they look to Fortnite demons. They look a bit weird, but demons are just emotional emanations from the fade so could conceivably look like anything they wanted. (Lolz, the rather skilled artists I know are kinda pissed off at the lack of artistic skill used for their development. Even the under 30 years old ones. Especially them.)

But also… they had really cool demons already designed from DAI (from what I understand they used the same engine, Frostbite). Why didn’t they just give them a glow up and use them?

This dude would’ve been way better for the pride demon. Plus, there would’ve been some continuity between DA:I and DA:V. In series work, some continuity is important. Or the thing doesn’t feel like the thing. Just like based on those previews this doesn’t feel even remotely like Dragon Age.

While I don’t have epilepsy, I can guarantee those demons as pictured/audio in the preview are going to give me and probably many other gamers massive headaches. Gods know what they’ll do to people who actually do have epilepsy. I mean… there are epileptic gamers. Gaming is supposed to be inclusive.

And I don’t really want to fight Fortnite demons. I want to fight Dragon Age demons. I don’t like Fortnite. (Or, y’know, I’d spend my money and time playing Fortnite?)

Why are there so many freaking Venatori? I mean… I’m flattered to have been right when I called it that we’d be fighting them again. But in Tevinter Nights they’re depicted as being on their last legs as an organization.

They’re freaking everywhere in the gameplay preview? You fight so many of them! They’re like toadstools after a rainstorm. Popping up like daisies! Whatever. Guess the major amount of bad guys in the Tevinter cities is likely to be Venatori. Which is just weird considering their god, Coryphyfish, is dead.

And dear gods he had better stay dead. He was such a lackluster villain in DAI to start with. And bringing back a previous defeated-supposed-to-be-dead villain is an overused fantasy trope that needs to die the miserable death it deserves already.

Again with the Venatori. A little uninspired to be completely frank.

I bet they have huge spiders in this game somewhere, too. Sigh. Why is it always spiders? Or wolves? Or big cats? It’s fantasy! Where is the creativity? (Also, you know that’s kinda ableist against people with arachnaphobia, right? Which is a lot of people.)

But I’ve gone on at length before about Bioware and their ableism issues. (Which is why they need diversity editors.) I personally like spiders, but they could at least stop having them everywhere. Or give arachnophobic gamers the option to turn them off or replace them with a different image.

Moving on from their complete loss of the horror element with the Darkspawn; I wouldn’t be scared of that thing even if it surprised me in the dark. I’d laugh at it. (And I’m a jumpy person. A lot of things can scare me if they come at me in the dark.)

And I’ll ignore the absolutely uninspired bad guys in Minrathous, and the Fortnite clone demons.

What is that thing Bellara is holding?

It sure as fuck isn’t a bow. Someone has been playing Final Fantasy a little too much. Don’t get me wrong, I’ve got a lot of hours in FF. I like it a lot. But one of my major complaints about it? Is the completely, utterly, ridiculous weapons. Someone is compensating. Not sure what exactly they’re compensating for but it’s for something. Sheesh.

I’ve always loved the somewhat realistic-ish weapons in the Dragon Age universe. I mean, yeah. Still heavy on fantasy… but they at least looked like they’d work. I loved Neve’s reduced staff, that was awesome! Whatever Bellara is holding does not look like it would work.

I remember grinding for days in FF to get a special bow. Bows are my thing in a lot of games. When I got it made, it looked like someone had glued two surfboards together and tried to call it a bow. Bows have to be, y’know, functional? All weapons do? That’s rather the point?

So… I’m not an archer and if you are, do feel free to weigh in, but would that thing even work?

A bow is a precision instrument. Our species has had bows for a long damned time and their form hasn’t really changed all that much. Because they, y’know, work the way they are, and don’t if you change them too much?

You’ve got the curved wood/horn/other material with a string kind (I’m being deliberately simple in terminology, I do actually know what a bunch of bow types are called) and you have the cross bow type.

What we do not have is front heavy monstrosities like that thing. Okay, okay, she’s a veil jumper. Maybe she got it from some ancient Arlathan temple or something. But the ancient Elvhenan were supposed to be technologically advanced. Not Final Fantasy obsessed gamers.

Oh, but what about Bianca, gods rest her beautifully crafted soul. They excused that as a one of a kind thing never to be replicated. It’s handwavium, but fine, rule of cool works for her. It doesn’t work for whatever Bellara is holding unless they come up with a damned good story reason for it. (And it had better be damned good ’cause that thing might be pretty, but it’s just severely uneducated about weaponry, at best.)

Also, why couldn’t it have been the less useful Bianca Solas blew to bits? (Can’t stand the dwarf version in the slightest.)

Moving on.

The settings look interesting. The teams doing the backgrounds and settings have always blown it out of the park, so I imagine they’ll be suitably gorgeous when we actually do see the game.

Though I had sorta expected Arlathan to look a little more… jungley forest like, rather than paved shopping mall. But whatever, I’m hopeful there’ll be better parts of it later in the game.

Rook looks like they’ll be fun to play. And I really hope we’re not class locked as a rogue. Rogues are my usual choice but I’d still like to have the choice. (Edit. Reports say we have complete flexibility in our character creation. I just want to know if I can make a fat adventurer.)

The steampunky science-fantasy vibe. Enh. It’s not my favourite. I feel it was a mistake to try to horseshoe the depicted kinds of science into the fantasy of Dragon Age that way. Because it really feels shoved in whether it fit or not.

And I write science-fantasy, so it’s not like I don’t love it. I adore it. It’s just something that sort of has to be designed that way from the start. Which Dragon Age most certainly was not. Don’t they ever get sick of retconning stuff? I sure get sick of seeing the retconned stuff.

I could see how Minrathous might use magic in a way that we use neon lighting. Or for any number of cool fantasy type magical uses. I just don’t get why it had to look like a Star-Wars knock off. If I wanted to play Star Wars, I’d, y’know, play Star Wars?

I think they did capture the grunge and dirtiness and personality of an ancient city pretty well. Like it almost has a consciousness of its own. But as I’ve said many places, the settings artists are freaking amazing at what they do.

Although, if they have floaty spaceship like things why exactly are the Qunari even a worry? I don’t have strong feelings one way or the other on the Qunari, but I know a lot of gamers were hoping to see a Tevinter/Qunari war. If Tevinter has space shippy things, what threat could the Qunari possibly be? Or even the teased Minrathous monsters?

Last I checked (which was a couple of days ago, re-reading those awful comics) the Qunari were still using bows, swords, spears, and knife type war implements. Some bombs, too, because gatlock. And enslaved, lyrium addicted mages.

Big floaty space-shippy thing means small floaty space-shippy things because that’s how invention works. Where are the small ones? That thing is just a plot hole the size of Canada. (And a skilled developmental editor could’ve told them that before they put it in the sky. Sheesh.)

The fighting and conversation options look very similar to DA2. I liked the fighting in DA2 so after the usual adjustment to a new game it would probably be fine. Not sure how I feel about only having the ability to have two companions.

That art style though? I just cannot imagine having romantic scenes with characters done in that art style. And the Romances in Dragon Age are a large part of why I play them. Cartoon sexy times aren’t my thing.

You do you, I’m not judging. But for me cartoony sexy times are just weird. Not sexy.

And no matter what they said after that disastrous character reveal the other day, the gameplay reveal doesn’t look different enough for me to not call itcartoony. Especially for those Halloween decorations.

Now, I need to get to the end where we see some weird looking mage who I think is supposed to be Solas.

Really? That’s supposed to be Solas?

This is the Solas my solavellan heart fell for so hard I’ve been simping over him for the entire time since I started playing these games.

Regardless. THIS is Solas.

Beautiful, nerdy, a little stylized, but with an art style that really worked for me (and probably most other solavellans given how much we love him).

So who in the living fuck is this?

I guess he’s Solas shaped. But he doesn’t make my heart squeeze in that OMG he’s finally back!! way. He doesn’t do anything for me. All I feel is numbness for that version of Solas. Which is disappointing as hell.

I didn’t really have high hopes for him given his early looks for this game, but dang. Just dang. He’s like a plastic ken doll. Very much like a too shiny plastic ken doll. And while I know Gareth David-Lloyd did the voice acting for him, he somehow doesn’t even sound like Solas?

I’ve also been sadly informed by someone who would know that that is the absolute best they could do with him. We’re not getting him fixed no matter how much we scream. He doesn’t even have freckles! (And your eyes are fooling you if you think you’re seeing them. Our brains often do that. Fill in things that should be there when they really aren’t. There was some sort of design issue snafu which is why he doesn’t have and cannot have freckles. This is confirmed insider information.) Freaking Lace Harding is peppered with them. Why can’t my Solas have freckles?

Edit from Q&A (I think? It’s second hand). Someone said they wanted to make everything look more ‘painterly’.

Listen. I paint. Digitally and traditionally. You really have to work at it to get something that texture free. That’s not ‘painterly’ its like… glossy modern playing cards. I hate it. Especially given the kind of fresco style paintings that Solas did in DAI. There is ALL sorts of texture with those.

Sigh. Maybe he’ll grow on me. Like virulent mould. (Edit. He honestly hasn’t. Every picture I see of him kills Dragon Age a little more for me. Which is bloody heartbreaking.)

IDEK man. I keep asking myself what Bioware was thinking. This game feels like it was made for a much different type of gamer than those of us who have loved the previous games for so very long.

It feels like they were trying to draw in a younger crowd while almost keeping the appeal that held us older gamers. That ‘almost’ is important there. (Edit. Confirmed by John Epler during live Q&A. This is exactly what they did. I feel incredibly betrayed.)

We older gamers are the ones who’ve kept hope for this game alive. Who have kept Dragon Age alive. The company made it, but without us hoping for it, talking about it, making mods for it, repeatedly replaying it? Would it ever have gotten there?

And we get Fortnite demons, Ken doll Solas, Halloween decoration ‘darkspawn’, and space shippy nonsense that kills about 50% of their foreshadowing.

I know I’m not the only older Dragon Age player feeling a little (lot) betrayed right now.

Based on these two trailers (and I’m absolutely praying I’m wrong) I think they failed project Dragon Age. Miserably.

I am pleased to learn that there are confirmed non-binary options for character creation and decent hair. So that’s a plus. (Looks at the drops in the bottom of the almost empty bucket and sighs.)

I’d still like to play the game. I’d honestly LOVE to be wrong in my opinions on this. I’d really, really love to be wrong as much as I love Dragon Age.

I will happily sit down to a meal of crow if I’m wrong. I want to be wrong, because I love Dragon Age.

Though, I’m pretty good at prediction. I have stereotypical autistic pattern matching, which is a lot of what prediction is.

But I’m sadly coming to an end of what I’ll be able to write about Dragon Age, no matter how much I love it.

My computer, which is literally duct taped together, isn’t going to be able to handle DA4. It can barely run BG3 without overheating. As much as I love my computer, (and I really do, I get attached like a lot of AuDHD people do) it has broken or missing keys, and several of the more important keys just don’t work. The screen is also starting to go.

I have lived and breathed the art and lore on these games since I started playing them. They’re one of my most prominent AuDHD special interests. It’s killing part of my soul to know I won’t get to play it.

I’m a disabled, neurodivergent editor/author with a family to support. There’s absolutely no extra for me to save up for a new rig. I’m ineligible for disability aid because I’m an immigrant. (Not that you can actually survive on disability here, anyway.) And I live in Canada, which is having a rather obscene cost of living crisis right now.

Even with my issues with the… er… everything, I still want to know what happens. I want to see it for myself.

Being an editor makes reading/tv fraught for me. If a piece of media makes me feel like I’m at work I can’t really enjoy it. And 99% of books/shows do. (Don’t become an editor if you love to read.)

Games tend to have fewer things to trip up my editorial brain. (Not this particular game, obviously 😂.)

That’s all to say that gaming is basically my only form of accessible entertainment. I do it a lot in whatever spare time I have.

Even with my misgivings on the previews. I really would like to both play it and be utterly, completely wrong about it. I’d love to be able to keep writing about Dragon Age. But without being able to play the next one, all I can really do is rehash old stuff.

My work of words is my only income. And most writers really don’t make all that much. Editors can, but I’m currently working a job that pays less than minimum wage doing editing. I’m under NDA, so I can’t even tell people which huge corporation a lot of people use every day pays their editors so poorly.

Doing freelance work, I make between $50 and $70 an hour. Because editing is skilled, niche work. Experienced editing even more so.

That’s why someone can be an amazing writer and a shit editor. You really do have to dedicate yourself if you’re going to be good at editing anything. Most people don’t put in the time or effort. I’m a better editor than I am a writer. (I’m not an awful writer, I just know where my strengths lie 😂.)

But there isn’t a whole lot of freelance work available since COVID.

My partner has a broken back from his last job so can’t work (and they denied his disability because that makes complete sense) so we barely scrape together enough to pay the bills each month (and lately have been failing even on that).

I think Rook and company fucked up badly by interrupting Solas’ ritual. Lolz, I rather hope Solas ‘greatly disapproves’ in Rook’s head or something. That would be bleeding hilarious.

I suppose if Solas had… I dunno… talked to people and told them why he felt he needed to take down the veil it would’ve helped. But his arrogance always does get in the way. In the writing trade that’s termed his fatal flaw.

I think what Rook did at the end there is probably going to get Varric and a whole lot of other people killed.

Solas killing Bianca was awful, yes (and the merciful option, btw, Bianca can be fixed, Varric can’t). But I think it’s just the prequel. I don’t think our beloved Varric is gonna be around long enough to miss her.

One thought on “Reaction to Dragon Age Veilguard Gameplay Preview. Editorial Critique.

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